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FactsDB

Build Smarter, Debug Faster, and Scale Effortlessly.

FactsDB

Feature Highlights

Revolutionary Live Debugger

The game-changing debugger is your central command for game state. Inspect any value, modify it in real-time during PIE, view a complete history of every change, and profile performance.

Truly Data-Driven Schemas

Define your game's data blueprints in DataTables with powerful schema inheritance. Empower designers to balance and iterate without touching code.

Powerful Query Engine

Decouple your logic from your data. Build complex, reusable logical checks as data assets and evaluate them with a single, clean Blueprint node.

Intelligent, Type-Safe Blueprints

Our smart K2 nodes automatically adapt to the correct data type, eliminating casting and an entire class of runtime errors. Write cleaner, safer Blueprints.

Built-in Serialization

The foundation for your save-game system is ready to go. Save and load the state of any or all game objects to JSON or compact binary files with a few nodes.

Optimized for Multiplayer

Built from the ground up with an efficient, delta-based replication system using Fast Array Serialization, ensuring optimal network performance.

Asynchronous Action Framework

Easily create complex, stateful, and latent gameplay logic. The async framework is perfect for abilities, timed events, or any action that unfolds over time.

Extensible Architecture

Use any C++ or Blueprint struct as a fact type. The system is built to be extended with your project's unique data structures and logic.

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