📄️ 1. Blueprint API Reference
This page provides a detailed reference for all the custom Blueprint nodes provided by the FactsDB plugin.
📄️ 2. Replication In-Depth
FactsDB is designed with multiplayer support as a first-class feature. Its architecture leverages standard, efficient Unreal Engine networking patterns to ensure that your game state is synchronized correctly and performantly.
📄️ 3. Serialization
FactsDB includes a powerful, built-in subsystem for serialization, which is the process of converting the live state of your fact contexts into a format that can be saved to a file or sent over a network. This is the foundation for creating save game systems, player profile data, or even for debugging by saving "snapshots" of your game's state.
📄️ 4. Best Practices
Following these best practices will help you build robust, scalable, and maintainable gameplay systems with FactsDB.
📄️ 5. Cooking Data
A key feature of the FactsDB system is its separation between the flexible development environment and the optimized, packaged game. To ensure performance, fast load times, and reliable data in your shipped build, FactsDB uses a cooking process.
📄️ 6. FAQ & Troubleshooting
This page provides answers to frequently asked questions and solutions for common issues you may encounter when using FactsDB.